Background
Curajoy is a mental health app with gamification and AI to help people keep track and improve their mental health in a fun way. I became part of the Curajoy startup alongside four additional designers in February. All of us embarked on this journey simultaneously, without any guidance from experienced design peers. When introduced to the project, we were confronted with an underused design system, a lack of clear guidelines, and inconsistent design elements. This case study illustrates how I led the design team to craft an updated design system for the organization.